๐Ÿ‘‹ Hello. I am Vincent Leeuw and this is my blog.


๐ŸŽฎ Xbox-as-a-Service VS. muddled PlayStation messaging

After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed at 4K-enthusiasts? If so, why wasn't there support for 4K Blu-ray? And why weren't the games truly running at 4K? Was it aimed at 'pro' gamers ...



๐Ÿ”ฎ Why did design cross the flat road?

Skeuomorphism is dead. Itโ€™s been dead for so long that we donโ€™t really notice its absence any more. That said, I can still remember the Battle of Gloss, the Texture Front, and many others, as people wrestled with the Allied assault lead by both Googleโ€™s Material Design and Ap...



๐ŸŽญ “They told me I could be anything in VR, so I became myself”

Back at the start of the millennium, the online world was just recovering from its first bubble. But amongst the various train wrecks of businesses grappling with the value of virtual, there were some cultural aspect that did flourish. Enter Second Life. The bastard child of smiley fuelled chat rooms (...



๐Ÿ—บ Ingress VS. Pokémon Go: Location Monsters

Having played Ingress for a few years, people were kind of surprised that I held out until the official launch of Pokรฉmon Go in the Netherlands to try it. Yet, it's pretty logical in my opinion: the games are mostly the same and my own generation is just a c...



๐Ÿ’ป Back to Windows

For the last seven years, I've been working on Apple's OS X and it's been a blast. I was always a bit scared switching over as I would 'miss out' on a lot of things. It's kind of strange to now switch back and discover the same kind of anxiety. ...



๐Ÿฅ‡ Gamification? Use 20 card game learnings instead

Mark Rosewater, of Magic: The Gathering design fame, provides a one hour talk from GDC 2016 about 20 years of working on the collectible card game. To me they're the essence of gamification. Gamification lessons That's because the most remarkable thing about the lessons, is that despite some very specific M:TG ...



๐ŸŽ‡ Unforgetting Child of Eden

Back when motion controls were something new for video game consoles, Tetsuya Mizuguchi announced Child of Eden for Xbox 360 with Kinect support. It was exciting that the creator of Rez would finally create a sequel or a spiritual successor with Rez HD being released for Xbox 360 as well. But it ...



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